![]() In "Choose Components", select "Android Studio" and "Android Virtual Device" (i.e., Android Emulator) (space required: 3.2GB).Run the downloaded installer ⇒ You may watch a short video.Goto "Android Studio" under "Android Developers" ⇒ Click "Download Android Studio" (Android Studio Electric Eel | 2022.1.1 for Windows 64-bit (988.6MB)) to download the executable installer " android-studio-2022.1.1.21-windows.exe".Insufficient space on C drive will take you many days to install. Take note that you should have enough space on C drive. Search for "System Requirements", e.g., For Windows 10, 8GB of RAM, 8GB of disk space, and 1280x800 minimum screen resolution. Check the system requirements for Android Studio/SDK.Check that environment variable JAVA_HOME is set to the JDK installation directory via command " set JAVA_HOME".Android SDK (Software Development Kit) (about 5 GB) for developing and running Android apps.Android Studio (IDE) (about 1.6 GB), which is an Integrated Development Environment (IDE) based on IntelliJ (a popular Java IDE) and.Browse through the "Android for Developers". Do NOT stare at your screen or at the ceiling. The installation and many operations take a LONG time to complete.Uninstall older version(s) of "Android Studio" and "Android SDK", if any.You can check your JDK version with command " javac -version" (compiler) and " java -version"(runtime). Before installing Android SDK, you need to install Java Development Kit (JDK). ![]() You probably need a fairly decent PC (with 8GB RAM) and 10GB of free disk space to run the Android emulator!!! Running on "actual" Android phone/tablet requires much lesser resources. It takes times - from 30 minutes to n hours to forever - depending on your luck, your programming knowledge, and your PC. Installing Android software is probably the most challenging part of this project. Installing "Android Studio IDE" and "Android SDK" For programmers and developers, visit to download the SDK, Android Training, API Guides and API documentation. Kotlin will not be discussed in this article. As you are familiar with Java, you probably should start in Java (many of the examples out there are written in Java), and then move into Kotlin. In May 2017, Google announced support for a new Kotlin programming language. However, they run on Android's own Java Virtual Machine, called Dalvik Virtual Machine (DVM) (instead of JDK's JVM) which is optimized to operate on the small and mobile devices. Android applications are written in Java. Android PlatformĪndroid is based on Linux with a set of native core C/C++ libraries. The latest Android supports Phone/Tablet, TV, Wear (watch and glass), Automobile and Internet of things (IoT). Android competes with Apple's iOS (for iPhone/iPad), Microsoft's Windows Phone, and many other proprietary mobile OSes. The problem is I can't find the Android SDK on my machine! I assume it's there because otherwise the program wouldn't compile and run through Android Studio? Perhaps that's a bad assumption? I'm new to Macs (I'm used to Windows) so I don't know the best way to search for the Android SDK.Android is an Operating System for mobile devices developed by Google in 2007, which is built upon a Linux kernel. Make sure the Android SDK platform-tools/ directory is included in your PATH environment variable, then execute: All I want to do now is be able to build the app and install it on device from the command line as opposed to Android Studio. I have installed Android Studio on my MacBook Air (OS Version 10.11 El Capitan) and have successfully written a small "hello, world" app and installed on device (Nexus 7) and ran on AVD.
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![]() Little Alchemy 2 is available now for Android, iOS, and PC. However, you just need to combine and craft at least 100 items to unlock the Time element. Find the 'Hourglass' element in the elements panel on the right-hand side of the screen. Here's the step-by-step guide: Open the Little Alchemy 2 game on your preferred device. They'll still have 620 more items to discover after that. There is no recipe to make time In Little Alchemy 2. To make time in Little Alchemy 2, you need to combine two elements: 'hourglass' and 'Sand'. Unlocking time will open a lot of doors for the player, but their journey is far from over. Wanna know how to make time in Little Alchemy In this video, Im going to show you the easiest way from scratch Time is a very valuable item in Little. sand + glass Step By Step Guide to make Time in Little Alchemy 1. Combining a human with a fire will create a firefighter, while combining a human with sickness will create a doctor. Updated: T13:48:16 Little Alchemy Recloak Little Alchemy is a unique mobile and PC title that tasks players with concocting a variety of recipes by mixing different ingredients. Here are the way (s) to make Time in Little Alchemy 1. Combining it with a relevant object or tends to create professions. Little Alchemy 2's human is an especially versatile item. It feels like we sense things and know about them at once,but we don't.Brain time isn't world time.A little offbeat by design,we're willing fools,who would. Combining animal with air will create a bird, while combining plant with the ocean will create seaweed. If the player gets an item that seems like a broad category, like animals or plants, then that's a key to finding more specific items. How to make Time in Little Alchemy - YouTube 0:00 / 0:46 Little Alchemy Guide How to make Time in Little Alchemy AlchemyHelp 1.8K subscribers Subscribe 6 Share 553 views 1 year ago. It also allows you to unlock new combinations. Using it will help you to speed up certain items in the game. For example, two bricks create a wall, two walls create a house, two houses create a village, and two villages create a city. In Little Alchemy 2, time is a unique element. While, for some objects, this is a dead-end, others will cause a chain of discoveries. Players should try combining doubles of items. ![]() But if the player is stuck, there are a few consistently good strategies they can fall back on. These are the recipes that call for Time as an ingredient.Because Little Alchemy 2 is such a wide-open game, a list of exact combinations to follow would not only be unwieldy but would take away some of the fun. Recipes that Require Time in Little Alchemy 2 So the best way to get Time for yourself is to play the game. Time is only unlocked through progression, and it cannot be made by combining the other elements together these elements are called Basic Items. There is currently only one way to create the element of Time in Little Alchemy 2, and that is to make 100 total combinations. How to make Time in Little Alchemy 2 table: Sun + Plant, Sunflower / Oxygen Stone + Human, Tool Tool + Sun, Solar Cell Life + Fire, Phoenix Phoenix +. 3. 3 Recipes that Require Time in Little Alchemy 2 Table Of Contents Ways to Create Time ![]() At any time you can read an extensive overview about each of the game’s prior chapters, and this is what I basically relied upon to bring myself up to speed. Since it had been considerably longer than seven months for me, I keenly felt the effects of Lea’s mental fog as though it were my own.ĬrossCode does an outstanding job of storing nearly every piece of data you discover in a tightly organized compendium, from items and quests to characters and shops, and its storyline is no exception. As expected, there are a lot of cheerful reunions, lots of hugging, and a bit of debriefing that the developers (the real ones, not the in-game-only Instatainment Ltd.) shrewdly worked in by having her fixer Sergey put a series of ‘Yes’ or ‘No’ questions to Lea, intent to know what she-or rather you, the player-actually remembers from the last go around. Lea, the game’s lead protagonist, is brought back into the MMORPG simulation after having been absent the preceding seven months. That said, I won’t divulge any critical information.Ī New Home picks up exactly where CrossCode concluded. With the new DLC dropping on the Switch this month, appropriately titled A New Home, that wait is finally over.Īs A New Home requires players to have previously finished all ten chapters of the main game, as well as achieved the ‘good ending’ (which can be done at any time so long as you’ve reached the final boss) before proceeding to the DLC content, I’ll assume that anyone reading this is more or less familiar with the narrative up to this point. Although I didn’t have the honor of reviewing CrossCode back when Deck13 Interactive brought it to the Nintendo Switch in July, 2020, I fully concurred with Rich’s assessment published a few months ago that CrossCode was ‘one of the most impressive indie titles I have ever played.’ I couldn’t wait to see what further adventures awaited Lea, Emilie, and the rest of the cast that made the main campaign such a heart-warming, memorable, and challenging joyride. If you haven’t heard of CrossCode by now, it’s a 16-bit indie gem from real-life German studio Radical Fish Games that mixes Zelda-style dungeon crawling, Secret of Mana-esque combat (but on steroids), and cleverly constructed environments that are often no less bewildering to explore than the game’s proper puzzles are to solve. and located within the actual single-player action-RPG known as CrossCode. Note: That character and the animations are still very much WIP.It’s been just shy of a year since I last visited CrossWorlds, the life-like pseudo-MMORPG developed by the fictional Instatainment Ltd. ![]() More progress with #ProjectTerra! We've been working on a #pixelart style for outdoor areas and also finally have a moving character! Currently with jumping controls similar to #CrossCode. Here is a tweet from some time ago that gives you a first impression of what moving around will look like: Yes, we’re still working on that Project Terra prototype for our next game! Maybe something will finally come out of it, after all. In case you’re interested in CrossCode merch and wondered what happened with those T-Shirt Designs we posted like… years ago? You know how it is with certification on consoles: ![]() The CrossCode “A New Home” DLC will release for PS4, Xbox, and Nintendo Switch on August 5th – in about a week!Īnd with this, our final addition to CrossCode will finally hit consoles! Many expressed anger at the online bullying that ultimately pushed Near to take their life, their outrage centered on Kiwi Farms, a forum with a reputation for vicious targeted online harassment. A friend confirmed the reports circulating social media, but asked for privacy.Ĭommunity members took to social media to express their sadness following the tragedy, praising Near's work and talking about the positive impact they had on their life. Maybe i just dont know how to notice it.Also known as Byuu, Near took their own life over the weekend. And to be honest ive never noticed any input lag. Mind you using 640x480 at 4:3 exclusive has been working flawless. I use to keep desktop at 720p on my living room setup so for certain games i use to switch up in resolution and for retro games i got in the habbit of going to 640x480, but these days I keep the desktop at 4k anyway maybe ill just turn exclusive off and test. I usually use exclusive mode just so I cant run at a different resolution but might be pointless. ![]() All 3 are on TVs i will test on my non tv pc later just to see.Īll i meant is if you f11 in and out of full screen at specific resolutions. Weird that it only happens here 3 diff machines 2 nvidia gpu one ati. Is this only happening with exclusive fullscreen and not with the non-exclusive one?Īlso, just FYI, in my experience (and this might vary from PC to PC?), exclusive fullscreen actually increases input lag on my PC, so unless you really have a good reason to use it, it may be better to stick to the default fullscreen window mode instead. No matter how much I toggle exclusive fullscreen it's always giving me the expected aspect ratio on my end. I'm not entirely sure what you mean - toggling between fullscreen and windowed mode and then going back to fullscreen doesn't give the right aspect ratio sometimes? I can't reproduce this at the moment. Hmmm sunce latest fix if set exclusive full screen 1920 x 1080 and 16:9 hitting f11 to go in and out resulting in every second time 4:3 vs 16:9 And ever since bsnes/Higan was frozen, Mesen 2 has been about the only top emulator with good debugging that is still in active development (except for Mame).īut I still secretly hope that Sega will get the same nice Mesen-style treatment that Nintendo has one day. The PC Engine emulator situation is even worse than the Sega one, Sega notably has BlastEm (MD), Emulicious (SMS), Mame (the MD core is good and Mame has a great debugger) and Mednafen (mainly for Saturn) while PC-Engine basically only had Mednafen as an accurate emulator with a good debugger (Magic Engine and Ootake are both a bit too inaccurate for homebrew development). MSX is a bit steep (lots of mappers and obscure hardware) unless you focus on MSX1 only (which is very similar to SC-3000/SG-1000) like Emulicious do, but MSX2 has more and often better games.īut I agree with Sour that the current emulators needs priority now. Yeah I agree that Mk3/SMS (or maybe even SC-3000) would be the first logical step, and if doing that core, SC-3000 and Game Gear cores are not far away. SMS and MD support in Mesen 2 would be a dream coming true, especially since the Sega emulator situation is a lot worse than the Nintendo emulator situation. ![]() Once tasks are in a workspace, they aren't by any means stuck there. There is also a calendar view for timelining that will sync fully with your Google Calendar. For an even more specific view of your tasks, you can sort them by Manager/Owner, Deadline, Label, Last Changed, Assigned To, Team Member, and more. You can work with all workspaces separately or as one (using the Overview tab), easily maintaining your entire life's tasks, as well as viewing them through their specific microverse for a more granular look at what you need to do. Essentially, you can have multiple task management ecosystems set up for projects, businesses, personal use, groups, or whatever combination thereof that you choose, with each one having its own specific communications and notification settings, labels, teams, filters, etc. You can set up multiple workspaces in Producteev, with variable settings for each one. By "interact fully" I mean that you can add tasks (including full email messages, deadlines, labels, and workspace tags), receive tasks, and receive and act on notifications from any of the services mentioned above that you choose to connect to your workspaces. Producteev uses Facebook connect as well, which allows for extremely simple sign in (for you and people you want to invite in) and they are planning more robust Facebook integration in the future. You can fully interact with Producteev using only your preferred communication tools, including email, Gtalk, Yahoo and Windows Messenger, AIM, ICQ, and Twitter, with more services planned and on community request. Producteev has put together a really slick and easy to use web application - but you don't actually have to log into it at all, if you don't want to. "Producteev ’s solution connects email and tasks with a broad range of popular communication tools and seamlessly brings them into a user’s work environment, without requiring them to change their work preferences." Cross-Platform ![]() Producteev 2 is powerful,highly flexible, and free for individuals. Producteev's goal is to enable you to work with their task management system without requiring you to make major adjustments to your current workflow. Now Producteev is back and swinging out hard with Producteev 2, promising one of the best personal and business task management apps to hit the web. We also briefly made mention of Producteev, then a promising but still incomplete service focused on cross-platform task management and communication. In the past, we have written on GTD in Evernote, Action Method Online, reQall, Dial2Do, ToodleDo vs Remember the Milk, and more. Some have you may have noticed our minor obsession with productivity applications here at 40Tech - particularly with task management apps. Google Chrome Explodes On To iOS, Puts Desktop Experience In Your Pocket - June 30, 2012.5 Fresh Android Games Released in 2012 - July 5, 2012.Easy Access to US, UK Streaming Services From Anywhere - August 18, 2012. ![]() Fews grow as a band on this effort by putting their struggle to balance sonic upheaval and messy, ungrounded feelings in the center of every track. This is a song about our favourite pursuit: apathy. Into Red feels distant but still sees the band reaching for more emotionally connective expressions. One of the strengths of the album is how it moves between claustrophobia and clarity, gracefully switching gears from cluttered, repetitive blasters like “Anything Else” to more spare (if dour) tunes like “Suppose” or album standout “97.” Angst is the primary emotion on much of Into Red, from the dissociating narration of early-Radiohead-esque album opener “Quiet” to the grinding, bass-driven “Business Man.” Fews walk a thin line between dissonance and pop throughout Into Red, always tempering their knotty post-punk impulses with moments of soaring harmony. The song nods to both the uneasy vocal delivery and eerie songcraft of the Pixies as well as the walls of guitar noise implemented by less championed shoegaze acts like Loop or the Telescopes. Co-produced by Joakim Lindberg (Hater) and mixed by James Dring 'Into Red' sees FEWS extricating their influences to reveal a band assuredly moving on from the template of their debut album Means with a confident post-punk swagger and no little addition of muscular heft on the song-writing front. Fews grow as a band on this effort by putting their struggle to balance sonic upheaval and messy, ungrounded feelings in the center of every track. It’s quite a literal song and I hope no one connects to this song on a personal level. ‘More Than Ever’ is mostly about being and feeling apathetic, says guitarist/vocalist Fred. The terse and moody song finds partially spoken vocals bending around verses before exploding into enormous choruses. Into Red feels distant but still sees the band reaching for more emotionally connective expressions. FEWS are set to release new album ‘Into Red’ in March - and today they’ve shared another track from it. Co-produced by Joakim Lindberg (Hater) and mixed by James Dring Into Red sees FEWS extricating their influences to reveal a band assuredly moving on from the template of their debut album Means with a confident post-punk swagger and no little addition of muscular heft on the song-writing front. Lead single “Paradiso” highlights some of these shifts in the band’s style. ![]() This is their second album “Into Red” expands on the tension-heavy tones of Means, retaining some of that album’s repetitive rhythmic churn while branching out into more dynamic songwriting and exploring shoegazey guitar tones and angular approaches to songwriting. ![]() Working mostly out of London, the band had roots in separate Swedish towns and grew from an online friendship between Malmo musician Fred Rundqvis and David Alexander, who moved from San Francisco to Sweden to start Fews with Rundqvis in 2013. Dark and textural rock outfit Fews emerged from scattered origins with a bold 2016 debut entitled Means. ![]()
![]() "Review: 'Matilda' on Broadway at Shubert Theatre". ^ "Matilda the Musical Broadway Reviews - Report Card"."Matilda the Musical - Theater Profile and Schedule - New York Magazine". ^ a b Benedict, David (11 April 2013).^ Groves, Nancy Cain, Sian Minchin, Tim (16 July 2014)."When I Grow Up" and "Naughty" were performed in a medley at the Royal Albert Hall in November 2012. Entertainment Weekly named it "the second-act show-stopper", and said the song "takes a simple, round-like melody and artfully sketches a pint-size perspective on the supposedly absolute freedoms of adulthood". Time Out wrote "“When I Grow Up” is a particularly affecting, wistful number that captures kids aching for adulthood, blissfully ignorant of its pains and burdens.". Chicago Tribune said the song was the "most remarkable moment" of the show, "simple", and "gorgeous". New Jersey Newsroom described it as "jubilant". The New York Times noted many adults said they cried during this song, "the show’s most conventionally pretty number". The Hollywood Reporter wrote "Only the most chronic misanthrope could fail to get misty-eyed when these mistreated kids glide back and forth on long rope swings singing “When I Grow Up.” That song’s soul-stirring mix of yearning and escape encapsulates what makes Matilda such a joy." New York wrote "It must be a relief for the young actors - I know it is for the audience - when at the beginning of act two they get to sing a lovely, simple, Beatles-like tune called “When I Grow Up” while flying on rope swings high above the stage". ![]() Variety described the song as "the exuberant second act opener", yet noted "it’s impossible to miss the poignancy of inchoate feelings of loss and hope flooding beneath the surface". Grown-ups know that some burdens crush even the broadest shoulders, that there will always be some kind of monster to worry about, and that happy endings are at best only provisional." Critical reception The New York Times writes "Matilda’s schoolmates sing of a time when they’ll be strong enough to carry the burdens forced upon them and to flush out monsters from under the bed. New York Magazine notes that in the song, "they dream of being old enough to handle the burdens that life, with its rude sense of humor, has already given them". Even the adults feel they haven't yet grown up. The song "sees children and adults flying high on swings" as they explain when it will mean to grow up. He also drew inspiration from a childhood memory in which the adults on his grandfather's farm would fiddle with the padlock to a gate, whereas Minchin went out of his way to hurdle the gate, promising to himself to never open the farm gate. "When I Grow Up" was the first song that Tim Minchin wrote for Matilda, attempting to find a tone for the entire musical, drawing inspiration from his own child. Its music and lyrics were written by Tim Minchin. #Reubenjones #Whenigrowup #sonofasingersongwriterīANDCAMP MP3: smalltownjones.bandcamp." When I Grow Up" is a song from the musical Matilda. Dreaming big, it would be amazing if to see the 9 year old son of a Small Town songwriter get a song featuring in the charts for such a great cause!! Thanks so much for your support. Reuben and I really appreciate your support so please buy as many copies of the song as you can, stream it until you are sick of it but please spread the love. ![]() In all the time I’ve made music it’s always been an interesting and varied journey but making this with my son is next level stuff for me and its an understatement to say how proud I am of him. We also took the song out to play live locally wherever we could including a small local school assembly tour, local open mics and a special night at Saunton Road studios on Friday 20th October to celebrate its release. Incredibly, as a result of sending the song onto a few of my contacts at the BBC, Reuben and I were given the opportunity to play the song live on TV on the BBC Children in Need South West Regional show on November 17th!! So we set about making the song available to buy as an online download with all monies made going to aid the BBC children in need charity. He suggested that we somehow use it to raise money for children in need, which I thought this was a great idea. Once recorded I asked Reuben what he felt we should do next with the song. My son Reuben loves his music just about as much as his football and the simple idea of us writing a song together as a father/son summer holiday project turned out much better than we expected.Īs a result we decided to develop it further by spending a day with my friend Mike recording the track at his studio in Yarnscombe, Devon. ![]() What happened next has been a real unexpected set of events. During the summer holidays my 9 year old son Reuben suggested, for fun, that we try and write a song together. ![]() 1600x1200px Sunday Worship Background.1920x1280px Christian Laptop -, Christian Laptop Background on Bat, Bible Verse HD wallpaper.736x1308px Aesthetic heart loop, Pink, Hearts, Tiktok HD phone wallpaper. ![]()
![]() Positional asphyxia is not limited to restraint in a face down position according to a 2011 article in Medicine, Science, and the Law. Prolonged (particularly resisted) restraint, obesity, prior cardiac or respiratory problems, and the use of illicit drugs such as cocaine can increase the risk of death by restraint, according to a 2001 article in American Journal of Emergency Medicine. In the United States, there were 16 cases reported deaths in police custody between 19 in which restraint was a "direct or contributory factor to the death." The investigation into the deaths resulted in a 2010 report tabled by the Independent Police Complaints Commission (IPCC). Research measuring the effect of restraint positions on lung function suggests that restraint which involves bending the restrained person or placing body weight on them has more effect on their breathing than face-down positioning alone. Ī 2008 article in Medicine, Science and the Law said that the way the subject is restrained can also increase the risk of death, for example kneeling or otherwise placing weight on the subject and particularly any type of restraint hold around the subject's neck. Ī 2002 review of the literature published in the British Journal of Forensic Practice said that restraining a person in a face-down position is likely to cause greater restriction of breathing than restraining a person face-up. Researchers found that the effects of restraint on the breathing and oxygen levels these 15 healthy men, was limited. ![]() In 1997 Annals of Emergency Medicine article reported on a single small laboratory study in which "15 healthy men ages 18 through 40 years" were placed in the "hobble" or "hog-tie" restraint position. A 2010 article in the Journal of the Tennessee Medical Association reported a single case of successful resuscitation using "aggressive sedation", "ventilatory assistance" among other interventions but added that "avoiding hobble and prone restraint positions may eliminate some of the problems". A March 1999 article in the Academic Emergency Medicine journal reported that one group of doctors had presented a method of resuscitation, correcting acidosis in the blood of the victim, which proved effective in their small scale study. Even in cases where the subject was in the immediate care of paramedics, resuscitation has failed and the subject has died. Resuscitation of persons who exhibit cardiac arrest following restraint has proven to be difficult, according to a 1995 article in Annals of Emergency Medicine. Turn him on his side or place him in a seated position." A 1996 FBI bulletin said that many law enforcement and health personnel were being taught to avoid restraining people face-down or to do so only for a very short period of time. The New York Police Department’s guidelines, explaining protocols for mitigating in-custody deaths, were published in a 1995 Department of Justice bulletin on "positional asphyxia." The NYPD recommended that, “s soon as the subject is handcuffed, get him off his stomach. People may die from positional asphyxia accidentally, when the mouth and nose are blocked, or where the chest may be unable to fully expand.Ī 1992 article in The American Journal of Forensic Medicine and Pathology and a 2000 article in The American Journal of Forensic Medicine and Pathology said that multiple cases have been associated with the hogtie or hobble prone restraint position. Positional asphyxia, also known as postural asphyxia, is a form of asphyxia which occurs when someone's position prevents the person from breathing adequately. The knee-on-stomach position compresses the chest, making it difficult for the person on the bottom to breathe. |